New techniques constantly seek to meet a growing demand for realistic phototextured
3D models in architecture and archaeology. When only visualisation is required, the
emphasis lies on visual quality rather than accuracy. But in architectural photogrammetry
the primary requirement is mostly to produce accurate mappings under strict specifications.
Hence, accuracy comes first; yet visual products can benefit from precise modeling. In this
context, a treatment of cylindrical and conic surfaces is presented. The process for developing
them onto the plane (the basic way to represent such surfaces) is outlined and illuminated
at the example of two large ancient towers in the framework of projects prepared for the
Greek Ministry of Culture. But besides their metric utility, these products represent ideal
photo-textures for draping the mathematical surface to generate virtual reality effects. The
results of such successful photorealistic visualisations are presented and discussed.