Εμφάνιση απλής εγγραφής

dc.contributor.author Guerreiro, Pedro en
dc.contributor.author Γεωργούλη, Κατερίνα el
dc.date.accessioned 2015-05-12T08:26:58Z
dc.date.issued 2015-05-12
dc.identifier.uri http://hdl.handle.net/11400/10194
dc.rights Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.title Early software engineering for introductory programming via computer graphics en
heal.type conferenceItem
heal.classification Science
heal.classification Mathematics
heal.classification Επιστήμες
heal.classification Μαθηματικά
heal.classificationURI http://zbw.eu/stw/descriptor/15685-2
heal.classificationURI http://zbw.eu/stw/thsys/70269
heal.classificationURI **N/A**-Επιστήμες
heal.classificationURI **N/A**-Μαθηματικά
heal.dateAvailable 10000-01-01
heal.language en
heal.access forever
heal.publicationDate 2007
heal.bibliographicCitation Guerreiro, P. & Georgouli, K. (2007) Early software engineering for introductory programming via computer graphics, In: CD proceedings of the 18th EAEEIE Annual Conference, Innovation in Education for Electrical and Information Engineering. Prague, Czech Republic. 2-4 July, 2007. en
heal.abstract When teaching introductory programming, it is a good idea to mix in some early Software Engineering concepts, such as design by contract, software quality, design patterns or unit testing. However, if the first programming examples are too simple, those concepts seem unpractical and unconvincing. On the other hand, Computer Graphics should be a part of elementary programming courses. Graphics make learning programming more interesting and compelling, and they can also help introduce naturally the Software Engineering concepts and techniques that we mentioned. Still, using the graphical libraries provided by the programming environment is complicated, because they are very detailed and they embody paradigms that are distractingly outside the scope of the current discussion. The solution is to provide an ad-hoc library that concentrates on what is necessary at this stage. We can use the library also to provide forceful examples of the Software Engineering concepts that we want to introduce. en
heal.publisher EAEEIE
heal.fullTextAvailability false
heal.conferenceName 18th EAEEIE Annual Conference, Innovation in Education for Electrical and Information Engineering en
heal.conferenceItemType poster


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Εμφάνιση απλής εγγραφής

Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες Εκτός από όπου ορίζεται κάτι διαφορετικό, αυτή η άδεια περιγράφεται ως Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες