dc.contributor.author | Πλεμενός, Δημήτρης | el |
dc.contributor.author | Μιαούλης, Γεώργιος | el |
dc.date.accessioned | 2015-06-07T10:23:52Z | |
dc.date.available | 2015-06-07T10:23:52Z | |
dc.date.issued | 2015-06-07 | |
dc.identifier.uri | http://hdl.handle.net/11400/15447 | |
dc.rights | Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.source | http://link.springer.com/book/10.1007/978-3-642-01259-4 | en |
dc.subject | Artificial Intelligence | |
dc.subject | Computer Graphics | |
dc.subject | Constraint Satisfaction Problem | |
dc.subject | Expert systems (Computer science) | |
dc.subject | Genetic algorithms | |
dc.subject | Machine learning | |
dc.subject | Neural networks | |
dc.subject | Problem Resolution | |
dc.subject | Strategy Games | |
dc.subject | Τεχνητή νοημοσύνη | |
dc.subject | Γραφικά υπολογιστών | |
dc.subject | Πρόβλημα Ικανοποίησης Περιορισμών | |
dc.subject | Εξειδικευμένα συστήματα | |
dc.subject | Γενετικοί αλγόριθμοι | |
dc.subject | Μάθηση μηχανής | |
dc.subject | Νευρωνικά δίκτυα | |
dc.subject | Επίλυση προβλημάτων | |
dc.subject | Στρατηγικά παιχνίδια | |
dc.title | Tools for intelligent computer graphics | en |
heal.type | bookChapter | |
heal.classification | Technology | |
heal.classification | Computer science | |
heal.classification | Τεχνολογία | |
heal.classification | Πληροφορική | |
heal.classificationURI | http://zbw.eu/stw/descriptor/10470-6 | |
heal.classificationURI | http://skos.um.es/unescothes/C00750 | |
heal.classificationURI | **N/A**-Τεχνολογία | |
heal.classificationURI | **N/A**-Πληροφορική | |
heal.keywordURI | http://id.loc.gov/authorities/subjects/sh85046450 | |
heal.keywordURI | http://id.loc.gov/authorities/subjects/sh92002377 | |
heal.keywordURI | http://id.loc.gov/authorities/subjects/sh85079324 | |
heal.keywordURI | http://zbw.eu/stw/descriptor/19808-6 | |
heal.identifier.secondary | DOI: 10.1007/978-3-642-01259-4_1 | |
heal.language | en | |
heal.access | campus | |
heal.recordProvider | Σχολή Τεχνολογικών Εφαρμογών. Τμήμα Μηχανικών Πληροφορικής Τ.Ε. | el |
heal.publicationDate | 2009 | |
heal.bibliographicCitation | Plemenos, D. and Miaoulis, G. (2009) Tools for intelligent computer graphics. In: Plemenos, D. and Miaoulis, G. (2009) "Visual Complexity and Intelligent Computer Graphics Techniques Enhancements". Berlin: Springer Berlin Heidelberg, p. 1-25. Available from: http://link.springer.com/chapter/10.1007%2F978-3-642-01259-4_1 [Accessed: 07/06/2015]. | en |
heal.abstract | In this chapter two important tools, allowing intelligent computer graphics, will be briefly described. The first one is Artificial Intelligence, while the second tool is Visual Complexity. A review of Artificial Intelligence techniques, which may be used to improve traditional methods in specific areas of Computer Graphics, is first presented in this chapter. After a definition of the main principles of Artificial Intelligence, three main areas of Artificial Intelligence are briefly described. Problem resolution gives general methods, which could be applied to resolve problems, especially heuristic search. Two specific sub-areas of problem resolution techniques are detailed: strategy computer games and the Constraint Satisfaction Problem. Expert Systems are able to advantageously replace human experts in various application areas. The main principles of Expert Systems are briefly presented. Finally, machine-learning techniques, mainly based on Neural Networks and Genetic Algorithms, are described. | en |
heal.publisher | Springer Berlin Heidelberg | en |
heal.fullTextAvailability | true | |
heal.bookName | Visual Complexity and Intelligent Computer Graphics Techniques Enhancements | en |
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