Εμφάνιση απλής εγγραφής

dc.contributor.author Πάτσης, Γεώργιος Π. el
dc.contributor.author Sahli, Hichem en
dc.contributor.author Verhelst, Werner en
dc.contributor.author De Troyer, Olga M.F. en
dc.date.accessioned 2015-06-07T19:55:27Z
dc.date.available 2015-06-07T19:55:27Z
dc.date.issued 2015-06-07
dc.identifier.uri http://hdl.handle.net/11400/15542
dc.rights Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.source http://link.springer.com/ en
dc.subject attention levels
dc.subject brain computer interface
dc.subject brain signal
dc.subject dynamically adjust game difficulty
dc.subject Tetris
dc.subject επίπεδα προσοχής
dc.subject Διεπαφή εγκεφάλου υπολογιστή
dc.subject Δυναμικά προσαρμοζόμενη δυσκολία παιχνιδιού
dc.title Evaluation of attention levels in a tetris game using a brain computer interface en
heal.type conferenceItem
heal.identifier.secondary DOI: 10.1007/978-3-642-38844-6_11
heal.language en
heal.access campus
heal.publicationDate 2013
heal.bibliographicCitation Patsis, G.P., Sahli, H., Verhelst, W. & De Troyer, O.M.F. (2013) Evaluation of attention levels in a tetris game using a brain computer interface, In: 21st International Conference on User Modeling, Adaptation and Personalization, UMAP 2013. Rome, Italy. 10-14 June, 2013. [online] 7899 LNCS. p. 127-138. Available from: http://link.springer.com/ en
heal.abstract This paper investigates the possibility of using information from brain signals, obtained through a light and inexpensive Brain Computer Interface (BCI), in order to dynamically adjust the difficulty of an educational video game and adapt the level of challenge to players' abilities. In this experiment, attention levels of Tetris players - measured with the BCI - have been evaluated as a function of game difficulty. Processing of the data revealed that both in intra- and inter- player analysis, an increase in game difficulty was followed by an increase in attention. These results come in accordance with similar experiments performed with a 19 sensor EEG cap, as opposed to the single-dry-sensor BCI used here. These findings give new possibilities in the development of educational games that adapt to the mental state of player/learner. en
heal.publisher Springer Verlag en
heal.fullTextAvailability true
heal.conferenceName 21st International Conference on User Modeling, Adaptation and Personalization, UMAP 2013 en
heal.conferenceItemType poster


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Εμφάνιση απλής εγγραφής

Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες Εκτός από όπου ορίζεται κάτι διαφορετικό, αυτή η άδεια περιγράφεται ως Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες