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dc.contributor.author Γόγουλου, Α. el
dc.contributor.author Γουλή, Ευαγγελία el
dc.contributor.author Γρηγοριάδου, Μαρίλια el
dc.contributor.author Σαμαράκου, Μαρία el
dc.date.accessioned 2015-06-07T20:47:01Z
dc.date.issued 2015-06-07
dc.identifier.uri http://hdl.handle.net/11400/15554
dc.rights Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.source http://ieeexplore.ieee.org/xpl/abstractKeywords.jsp?arnumber=1215118 en
dc.subject Programming
dc.subject Teaching
dc.subject Προγραμματισμός
dc.subject Διδασκαλία
dc.title Exploratory + collaborative learning in programming en
heal.type conferenceItem
heal.secondaryTitle a framework for the design of learning activities en
heal.classification Technology
heal.classification Energy
heal.classification Τεχνολογία
heal.classification Ενέργεια
heal.classificationURI http://zbw.eu/stw/descriptor/10470-6
heal.classificationURI http://zbw.eu/stw/descriptor/14175-2
heal.classificationURI **N/A**-Τεχνολογία
heal.classificationURI **N/A**-Ενέργεια
heal.identifier.secondary DOI: 10.1109/ICALT.2003.1215118
heal.dateAvailable 10000-01-01
heal.language en
heal.access forever
heal.recordProvider Τ.Ε.Ι Αθήνας. Σχολή Τεχνολογικών Εφαρμογών. Τμήμα Μηχανικών Ενεργειακής Τεχνολογίας Τ.Ε. el
heal.publicationDate 2003-07
heal.bibliographicCitation Gogoulou, A., Gouli, E., Grogoriadou, M. and Samarakou, M. (2003). Exploratory + collaborative learning in programming: a framework for the design of learning activities. Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies, ICALT 2003. Athens, Greece, 9th-11th July 2003. en
heal.abstract We propose a framework for the design of learning activities, which follows the key idea of the "learning-for-use" model and adopts characteristics from exploratory and collaborative learning. We elaborated on the framework in the design of learning activities for introductory programming courses and we developed and evaluated in a real classroom environment, learning activities for the teaching of the infinite "while" loop. Experimental results are encouraging for the effectiveness of the activities in enhancing learning and indicate that the framework enables the students to gain deeper understanding of the programming constructs under consideration and to apply them more effectively. en
heal.publisher IEEE en
heal.fullTextAvailability false
heal.conferenceName IEEE International Conference on Advanced Learning Technologies, ICALT 2003 en
heal.conferenceItemType full paper


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Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες Except where otherwise noted, this item's license is described as Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες