dc.contributor.author | Γόγουλου, Α. | el |
dc.contributor.author | Γουλή, Ευαγγελία | el |
dc.contributor.author | Γρηγοριάδου, Μαρίλια | el |
dc.contributor.author | Σαμαράκου, Μαρία | el |
dc.date.accessioned | 2015-06-07T20:47:01Z | |
dc.date.issued | 2015-06-07 | |
dc.identifier.uri | http://hdl.handle.net/11400/15554 | |
dc.rights | Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.source | http://ieeexplore.ieee.org/xpl/abstractKeywords.jsp?arnumber=1215118 | en |
dc.subject | Programming | |
dc.subject | Teaching | |
dc.subject | Προγραμματισμός | |
dc.subject | Διδασκαλία | |
dc.title | Exploratory + collaborative learning in programming | en |
heal.type | conferenceItem | |
heal.secondaryTitle | a framework for the design of learning activities | en |
heal.classification | Technology | |
heal.classification | Energy | |
heal.classification | Τεχνολογία | |
heal.classification | Ενέργεια | |
heal.classificationURI | http://zbw.eu/stw/descriptor/10470-6 | |
heal.classificationURI | http://zbw.eu/stw/descriptor/14175-2 | |
heal.classificationURI | **N/A**-Τεχνολογία | |
heal.classificationURI | **N/A**-Ενέργεια | |
heal.identifier.secondary | DOI: 10.1109/ICALT.2003.1215118 | |
heal.dateAvailable | 10000-01-01 | |
heal.language | en | |
heal.access | forever | |
heal.recordProvider | Τ.Ε.Ι Αθήνας. Σχολή Τεχνολογικών Εφαρμογών. Τμήμα Μηχανικών Ενεργειακής Τεχνολογίας Τ.Ε. | el |
heal.publicationDate | 2003-07 | |
heal.bibliographicCitation | Gogoulou, A., Gouli, E., Grogoriadou, M. and Samarakou, M. (2003). Exploratory + collaborative learning in programming: a framework for the design of learning activities. Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies, ICALT 2003. Athens, Greece, 9th-11th July 2003. | en |
heal.abstract | We propose a framework for the design of learning activities, which follows the key idea of the "learning-for-use" model and adopts characteristics from exploratory and collaborative learning. We elaborated on the framework in the design of learning activities for introductory programming courses and we developed and evaluated in a real classroom environment, learning activities for the teaching of the infinite "while" loop. Experimental results are encouraging for the effectiveness of the activities in enhancing learning and indicate that the framework enables the students to gain deeper understanding of the programming constructs under consideration and to apply them more effectively. | en |
heal.publisher | IEEE | en |
heal.fullTextAvailability | false | |
heal.conferenceName | IEEE International Conference on Advanced Learning Technologies, ICALT 2003 | en |
heal.conferenceItemType | full paper |
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