Εμφάνιση απλής εγγραφής

dc.contributor.author Lopes, Phil en
dc.contributor.author Yannakakis, Georgios N. en
dc.date.accessioned 2017-04-11T16:54:19Z
dc.date.available 2017-04-11T16:54:19Z
dc.date.issued 2017-04-11
dc.identifier.uri http://hdl.handle.net/11400/20157
dc.rights Default License
dc.title Framing Tension for Game Generation en
heal.type conferenceItem
heal.classification European Union (EU)
heal.classification Horizon 2020
heal.classification Games
heal.classificationURI **N/A**-European Union (EU)
heal.classificationURI **N/A**-Horizon 2020
heal.classificationURI **N/A**-Games
heal.identifier.secondary http://prosecco-network.eu/repository/framing-tension-game-generation
heal.language en
heal.access free
heal.publicationDate 2016
heal.bibliographicCitation Lopes, P., Liapis, A., Yannakakis, G.N. (2016). "Framing Tension for Game Generation," in Proceedings of the International Conference on Computational Creativity. 2016. http://antoniosliapis.com/papers/framing_tension_for_game_generation.pdf en
heal.sponsor This publication is part of a project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693150 en
heal.fullTextAvailability false
heal.conferenceName Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016) en
heal.conferenceItemType full paper


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Εμφάνιση απλής εγγραφής