dc.contributor.author |
Lopes, Phil |
en |
dc.contributor.author |
Yannakakis, Georgios N. |
en |
dc.date.accessioned |
2017-04-11T16:54:19Z |
|
dc.date.available |
2017-04-11T16:54:19Z |
|
dc.date.issued |
2017-04-11 |
|
dc.identifier.uri |
http://hdl.handle.net/11400/20157 |
|
dc.rights |
Default License |
|
dc.title |
Framing Tension for Game Generation |
en |
heal.type |
conferenceItem |
|
heal.classification |
European Union (EU) |
|
heal.classification |
Horizon 2020 |
|
heal.classification |
Games |
|
heal.classificationURI |
**N/A**-European Union (EU) |
|
heal.classificationURI |
**N/A**-Horizon 2020 |
|
heal.classificationURI |
**N/A**-Games |
|
heal.identifier.secondary |
http://prosecco-network.eu/repository/framing-tension-game-generation |
|
heal.language |
en |
|
heal.access |
free |
|
heal.publicationDate |
2016 |
|
heal.bibliographicCitation |
Lopes, P., Liapis, A., Yannakakis, G.N. (2016). "Framing Tension for Game Generation," in Proceedings of the International Conference on Computational Creativity. 2016. http://antoniosliapis.com/papers/framing_tension_for_game_generation.pdf |
en |
heal.sponsor |
This publication is part of a project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693150 |
en |
heal.fullTextAvailability |
false |
|
heal.conferenceName |
Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016) |
en |
heal.conferenceItemType |
full paper |
|