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dc.contributor.author Φωκίδου, Θεοδοσία el
dc.contributor.author Ρωμούδη, Ελένη el
dc.contributor.author Μαυρομμάτη, Ειρήνη el
dc.date.accessioned 2015-01-27T16:33:22Z
dc.date.issued 2015-01-27
dc.identifier.uri http://hdl.handle.net/11400/4859
dc.rights Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject Graphical User Interfaces GUI
dc.subject End User Tools
dc.subject Έφηβοι
dc.title Designing GUI for the user configuration of pervasive awareness applications en
heal.type conferenceItem
heal.classification Art
heal.classification Decorative arts
heal.classification Εσωτερική διακόσμηση
heal.classification Αρχιτεκτονική, Εσωτερική
heal.classificationURI http://id.loc.gov/authorities/subjects/sh85007461
heal.classificationURI **N/A**-Decorative arts
heal.classificationURI **N/A**-Εσωτερική διακόσμηση
heal.classificationURI **N/A**-Αρχιτεκτονική, Εσωτερική
heal.dateAvailable 10000-01-01
heal.language el
heal.language en
heal.access forever
heal.recordProvider Τεχνολογικό Εκπαιδευτικό Ίδρυμα Αθήνας, Σχολή Καλλιτεχνικών Σπουδών, Τμήματος Εσωτερικής Αρχιτεκτονικής, Διακόσμησης και Σχεδιασμού Αντικειμένων el
heal.publicationDate 2008
heal.bibliographicCitation Fokidou, T., Romoudi, E. & Mavrommati, I. (2008). Designing GUI for the user configuration of pervasive awareness applications. In 3rd international conference on Digital Interactive Media in Entertainment and Arts. en
heal.abstract The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Consequently new services and applications, which will come up, should fit into the lifestyle and life-patterns of very different individuals unobtrusively. In this paper we present the designing of graphical user interfaces for end user tools in order for them to be able to configure pervasive awareness applications. These will help them keep in touch with close friends and family. A user-centered analysis was conducted, scenarios were developed and paper prototypes materialized in the form of storyboarding. The prototypes were evaluated by experts and proved that the interaction style and the metaphors used had specific constraints. Finally, conclusions based on this study were drawn. en
heal.fullTextAvailability true
heal.conferenceName 3rd international conference on Digital Interactive Media in Entertainment and Arts en
heal.conferenceItemType short paper


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Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες Except where otherwise noted, this item's license is described as Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες