dc.contributor.author | Ρωμούδη, Ελένη | el |
dc.contributor.author | Φωκίδου, Θεοδοσία | el |
dc.date.accessioned | 2015-03-19T11:27:35Z | |
dc.date.available | 2015-03-19T11:27:35Z | |
dc.date.issued | 2015-03-19 | |
dc.identifier.uri | http://hdl.handle.net/11400/8135 | |
dc.rights | Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ηνωμένες Πολιτείες | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | Διάχυτες εφαρμογές ενημέρωσης | |
dc.subject | Εργαλεία τελικού χρήστη | |
dc.subject | Γραφικές διεπαφές χρήστη | |
dc.subject | Έφηβοι | |
dc.subject | Ηλικιωμένοι | |
dc.subject | Pervasive awareness applications | |
dc.subject | End user tools | |
dc.subject | Graphical user interfaces | |
dc.subject | Teenagers | |
dc.subject | Elderly people | |
dc.title | Designing GUI for the user configuration of pervasive awareness applications | en |
heal.type | conferenceItem | |
heal.classification | Decorative arts | |
heal.classification | Interior decoration | |
heal.classification | Διακοσμητικές τέχνες | |
heal.classification | Εσωτερική διακόσμηση | |
heal.classificationURI | http://id.loc.gov/authorities/subjects/sh96011500 | |
heal.classificationURI | http://id.loc.gov/authorities/subjects/sh2009126966 | |
heal.classificationURI | **N/A**-Διακοσμητικές τέχνες | |
heal.classificationURI | **N/A**-Εσωτερική διακόσμηση | |
heal.identifier.secondary | DOI 10.1145/1413634.1413722 | |
heal.language | en | |
heal.access | free | |
heal.recordProvider | Τεχνολογικό Εκπαιδευτικό Ίδρυμα Αθήνας. Σχολή Καλλιτεχνικών Σπουδών. Τμήμα Εσωτερικής Αρχιτεκτονικής, Διακόσμησης και Σχεδιασμού Αντικειμένων | el |
heal.publicationDate | 2008 | |
heal.bibliographicCitation | Romoudi, Η., Fokidou, T. (2008) Designing GUI for the user configuration of pervasive awareness applications. In proceedings of the 3rd international conference on digital interactive media in entertainment and arts. Athens. pp.492-495. | en |
heal.abstract | In this paper we present the design of graphical user interfaces for end user tools in order for them to be able to configure pervasive awareness applications. These will help them keep in touch with close friends and family. A user-centered analysis was conducted, scenarios were developed and paper prototypes materialized in the form of storyboarding. The prototypes were evaluated by experts and proved that the interaction style and the metaphors used had specific constraints. Finally, conclusions based on this study were drawn. | en |
heal.publisher | ACM | en |
heal.fullTextAvailability | true | |
heal.conferenceName | Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts | en |
heal.conferenceItemType | full paper |
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